Everything works (except, as known, AI recruits vanilla generals), including the general-recruitment works smoothly. So, i played a real campaign (with some custom modding), as above (Union, Warpath). Maybe there is the culprit with no-gens, that a reload of the camp files interupts the script to react properly on the save file in regard of the generals-script?Īlso, i think ACW as ETW vanilla suffers from the known memory leak issue. a turn 4 or whatever (or is this intended?). also i find it strange that the camp-welcome-message appears again, even if you have reloaded ie. named generals, but i didn't see Lee (but perhaps sits in the unviewable fow-regions).Īs many seem still to suffer from the no-general-appearence, when they reloaded a camp (i assume so from the posts above), i get the impression, that it could have to do with the startpos.esf and esp. However, as for vanilla generals, CSA AI got one vanilla general within the first 3 turns, also other minor AI's. no save and reload, no camp-battles played out (autocalced them). That was just a quick test-playthrough yesterday, ie. My testing v3.2 Union, Warpath (no custom modding) allowed all generals to be recruited, and no ctd to the turn when all generals appeared, i stopped then.